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        <title>Engineering: Structure of Stories and Games</title>
        <link>http://dragonhearth.yuku.com/forums/16</link>
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        <![CDATA[ STORY STRUCTURE: Beneath the scrubbed decks and polished brass is a place of gears, skill, steam and craft. Examine here more closely the inner workings of novels and adventure games structure and plot. ]]>
        </description>

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		<copyright>Copyright 2006, Yuku</copyright>
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			<title><![CDATA[ Redefining Established Elements in a Shared World ]]></title>
			<link>http://dragonhearth.yuku.com/topic/531/t/Redefining-Established-Elements-in-a-Shared-World.html</link>
			<description><![CDATA[ Okay, so let's say that you're working in a shared world, and there's an element of that world that has generally been glossed over, never had a good continuity between novels and games, and has little to no identity.<br><br>If you get the chance to redefine that element in a way that enhances that element and provides a good identity, would you do it knowing that it would come across as retroactive continuity? ]]></description>

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			<author>feeds@yuku.com (trampaswhiteman)</author>
			<guid isPermaLink="true">http://dragonhearth.yuku.com/topic/531</guid>
			<pubDate>Sun, 16 Dec 2007 18:34:02 GMT</pubDate>
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			<title><![CDATA[ The Hero with a Thousand Faces ]]></title>
			<link>http://dragonhearth.yuku.com/topic/540/t/The-Hero-with-a-Thousand-Faces.html</link>
			<description><![CDATA[ Has anyone used this book in there crafting os story or adventure writing? I've heard this book come up a few times in conversations, most famously George Lucas when writing the original Star Wars trilogy. It looks like a great resource to help flesh out characters motivations and story. Though I can see it becoming predictable in it's broadest terms.<br><br><a href="http://www.amazon.com/Hero-Thousand-Faces-Mythos-Books/dp/0691017840" target="_new">The Hero with a Thousand... ]]></description>

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			<author>feeds@yuku.com (Valharic)</author>
			<guid isPermaLink="true">http://dragonhearth.yuku.com/topic/540</guid>
			<pubDate>Thu, 30 Nov 2006 12:08:51 GMT</pubDate>
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			<title><![CDATA[ Invention ]]></title>
			<link>http://dragonhearth.yuku.com/topic/541/t/Invention.html</link>
			<description><![CDATA[ Can anyone help me to find d20 mechanics on crafting inventions? Must be OGC (really, the Tinker Gnomes' rules are fine and all, but Wizards of the Coast owns them).<br><br>Help?<br><br><!--EZCODE EMOTICON START :o --><img src=http://www.ezboard.com/images/emoticons/embarassed.gif ALT=":o"><!--EZCODE EMOTICON END--> ]]></description>

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			<author>feeds@yuku.com (Elton Robb)</author>
			<guid isPermaLink="true">http://dragonhearth.yuku.com/topic/541</guid>
			<pubDate>Mon, 31 Jul 2006 15:07:17 GMT</pubDate>
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			<title><![CDATA[ Books on story craft? ]]></title>
			<link>http://dragonhearth.yuku.com/topic/538/t/Books-on-story-craft-.html</link>
			<description><![CDATA[ Recently I been wanting to start expanding my story writing. Right now I'm just writing short short stories (5-10 pages) and want to expand on that.<br><br>What books out there do you all recommend on how to write short stories and novels? ]]></description>

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			<author>feeds@yuku.com (Valharic)</author>
			<guid isPermaLink="true">http://dragonhearth.yuku.com/topic/538</guid>
			<pubDate>Mon, 17 Jul 2006 12:12:16 GMT</pubDate>
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			<title><![CDATA[ Are Cataclysms, etc. Overused? ]]></title>
			<link>http://dragonhearth.yuku.com/topic/532/t/Are-Cataclysms-etc-Overused-.html</link>
			<description><![CDATA[ Dragonlance has the Cataclysm. Wheel of Time has the Breaking of the World. Bronze Canticles has the Binding of the Worlds. And I think, IIRC, that a lot of this is based on Tolkien's Middle Earth.<br><br>Question is, are Cataclysms, etc. overused in fantasy literature? Would the use of one in a new novel work out okay depending on how it was done, or would it just evoke groans from fans who have seen this theme overused? ]]></description>

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			<author>feeds@yuku.com (trampaswhiteman)</author>
			<guid isPermaLink="true">http://dragonhearth.yuku.com/topic/532</guid>
			<pubDate>Tue, 23 May 2006 11:39:01 GMT</pubDate>
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			<title><![CDATA[ Crafting a System of Magic ]]></title>
			<link>http://dragonhearth.yuku.com/topic/533/t/Crafting-a-System-of-Magic.html</link>
			<description><![CDATA[ Recently in Tracy's newsletter and podcast, he was talking about crafting systems of magic, and how physics came into play with it all. <br><br>I thought it would be good to open up the discussion a bit and see how people approached the craft of a new magic system. <br><br>To me, the big pitfall is coming up with a new idea. For example, elemental magic is cool, but it has been done to death. There are some cool variations of the theme though, such as Sovereign Stone and Legend of the Five... ]]></description>

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			<author>feeds@yuku.com (trampaswhiteman)</author>
			<guid isPermaLink="true">http://dragonhearth.yuku.com/topic/533</guid>
			<pubDate>Tue, 16 May 2006 08:03:05 GMT</pubDate>
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			<title><![CDATA[ The Genius of Joss Whedon ]]></title>
			<link>http://dragonhearth.yuku.com/topic/536/t/The-Genius-of-Joss-Whedon.html</link>
			<description><![CDATA[ As an up-and-coming writer, I find that I often look to certain people whose works I enjoy and respect as learning tools. One of the many reasons I'm a Tracy Hickman fan is that he's a vast encyclopedia of writing knowledge, and a person to watch.<br><br>Lately, I've been discovering another man of genius - Joss Whedon. I never got into Buffy, because at the time I thought it would be silly to do a serious show based on a not-so-serious movie (though I loved it). Turned out Buffy was a hit... ]]></description>

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			<author>feeds@yuku.com (trampaswhiteman)</author>
			<guid isPermaLink="true">http://dragonhearth.yuku.com/topic/536</guid>
			<pubDate>Fri, 21 Apr 2006 21:41:08 GMT</pubDate>
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			<title><![CDATA[ What should a proper novel proposal include? ]]></title>
			<link>http://dragonhearth.yuku.com/topic/542/t/What-should-a-proper-novel-proposal-include-.html</link>
			<description><![CDATA[ I'm just wondering what a proper novel proposal should include. I have an idea for one, but I want it to look professional.<br><br>I'm presuming at least a letter of introduction, an outline, and a summary of the characters. ??? ]]></description>

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			<author>feeds@yuku.com (trampaswhiteman)</author>
			<guid isPermaLink="true">http://dragonhearth.yuku.com/topic/542</guid>
			<pubDate>Fri, 07 Apr 2006 08:26:06 GMT</pubDate>
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			<title><![CDATA[ Expletives in Writing ]]></title>
			<link>http://dragonhearth.yuku.com/topic/534/t/Expletives-in-Writing.html</link>
			<description><![CDATA[ One thing Ive been thinking about lately is how expletives (cussing) are used in writing. <br><br>Ive often said that some of the funniest comedians are the ones who can make you laugh without dropping a four-letter word left and right. Likewise, I think some of the best stories are the ones that grip you without resulting in the dropping of the f-bomb.<br><br>At the same time, I recognize that there are times when an expletive may make a scene in a story better. Gone With the Wind... ]]></description>

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			<author>feeds@yuku.com (trampaswhiteman)</author>
			<guid isPermaLink="true">http://dragonhearth.yuku.com/topic/534</guid>
			<pubDate>Fri, 24 Mar 2006 09:11:12 GMT</pubDate>
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			<title><![CDATA[ Using Current Events in Stories ]]></title>
			<link>http://dragonhearth.yuku.com/topic/535/t/Using-Current-Events-in-Stories.html</link>
			<description><![CDATA[ I've noticed at times that people will use current events in stories, sometimes to good effect, sometimes to bad. <br><br>Generally, I believe in keeping thinly-veiled political messages out of story, as a person who reads said story (unless it's a political story to begin with) is reading for reasons other than politics. It's like going to a Dixie Chicks concert. If I went, I'd go for the music, not their political views. <br><br>That being said, though, there are events that happen... ]]></description>

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			<author>feeds@yuku.com (trampaswhiteman)</author>
			<guid isPermaLink="true">http://dragonhearth.yuku.com/topic/535</guid>
			<pubDate>Mon, 13 Mar 2006 15:52:55 GMT</pubDate>
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			<title><![CDATA[ Adventure Writing ]]></title>
			<link>http://dragonhearth.yuku.com/topic/537/t/Adventure-Writing.html</link>
			<description><![CDATA[ I've written any number of types of articles between Sovereign Press and the Dragonlance Nexus. Some have been gaming, some are fluff, some are descriptions of organizations, and some are geography. So I've covered a wide spectrum of topics.<br><br>Why is it, then, that writing adventures scares the willies out of me? I'm not sure what it is exactly. Part of it is that writing an adventure is a bigger commitment than writing, for example, a prestige class. Part is trying to have challenges... ]]></description>

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			<author>feeds@yuku.com (trampaswhiteman)</author>
			<guid isPermaLink="true">http://dragonhearth.yuku.com/topic/537</guid>
			<pubDate>Mon, 06 Mar 2006 20:56:17 GMT</pubDate>
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			<title><![CDATA[ Does Dark Subject Matter Bother You? ]]></title>
			<link>http://dragonhearth.yuku.com/topic/539/t/Does-Dark-Subject-Matter-Bother-You-.html</link>
			<description><![CDATA[ Lately, I've had the opportunity to write about several villainous types in DL (trying to say it without breaking my NDA!), and I noticed something. I have the ability to write about some dark and plain evil things. <br><br>I guess that it surprises me that I can write about those types of things. In some ways, I find it fascinating since I tend to focus on the heroic. In other ways, it disturbs me a bit.<br><br>Anyone else ever feel this way? ]]></description>

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			<author>feeds@yuku.com (trampaswhiteman)</author>
			<guid isPermaLink="true">http://dragonhearth.yuku.com/topic/539</guid>
			<pubDate>Mon, 06 Mar 2006 20:48:42 GMT</pubDate>
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